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	<title>Comments for Junkyard Rocket</title>
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	<link>http://junkyardrocket.com</link>
	<description>Whatever will fly...</description>
	<lastBuildDate>Wed, 25 May 2011 16:51:33 +0000</lastBuildDate>
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		<title>Comment on A Hex Tile Implementation by Ryan</title>
		<link>http://junkyardrocket.com/2011/03/a-hex-tile-implementation/#comment-32</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 25 May 2011 16:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://junkyardrocket.com/?p=34#comment-32</guid>
		<description>&lt;p&gt;Very interesting! I should look into that. Sorry about the late approval/response. Work got busy and life left little time for my hobby.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Very interesting! I should look into that. Sorry about the late approval/response. Work got busy and life left little time for my hobby.</p>
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		<title>Comment on A Hex Tile Implementation by Sean</title>
		<link>http://junkyardrocket.com/2011/03/a-hex-tile-implementation/#comment-29</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Sun, 08 May 2011 18:18:50 +0000</pubDate>
		<guid isPermaLink="false">http://junkyardrocket.com/?p=34#comment-29</guid>
		<description>&lt;p&gt;Interesting. As for wasted tiles, why do you need to store tiles you aren&#039;t using? If you built the map from the centre you could find the pixel coordinates from:
x=( ((c&lt;em&gt;-1)&lt;/em&gt;(tileHeight/2)) + (b*(tileHeight/2)) ) + OriginX
y=(a * tileWidth) + OriginY&lt;/p&gt;

&lt;p&gt;Where:
a,b,c are the 3 point hex tile coordinates
x, y are the pixel coordinates of the centre of the Hex tile
OriginX, OriginY are the X,Y coordinates of the pixel in the centre of the centre tile.&lt;/p&gt;

&lt;p&gt;Unless I&#039;m missing something I think that should build a hexagonal shaped map from Hex tiles, with no need for wasted tiles around the edge.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Interesting. As for wasted tiles, why do you need to store tiles you aren&#8217;t using? If you built the map from the centre you could find the pixel coordinates from:
x=( ((c<em>-1)</em>(tileHeight/2)) + (b*(tileHeight/2)) ) + OriginX
y=(a * tileWidth) + OriginY</p>

<p>Where:
a,b,c are the 3 point hex tile coordinates
x, y are the pixel coordinates of the centre of the Hex tile
OriginX, OriginY are the X,Y coordinates of the pixel in the centre of the centre tile.</p>

<p>Unless I&#8217;m missing something I think that should build a hexagonal shaped map from Hex tiles, with no need for wasted tiles around the edge.</p>
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		<title>Comment on The idea&#8217;s simple! It&#8217;s just Star Con 2 meets Rogue! by Ryan</title>
		<link>http://junkyardrocket.com/2011/01/the-ideas-simple-its-just-star-con-2-meets-rogue/#comment-5</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 01 Feb 2011 00:33:34 +0000</pubDate>
		<guid isPermaLink="false">http://junkyardrocket.com/?p=8#comment-5</guid>
		<description>&lt;p&gt;Heck yeah! Any suggestions, ideas, critiques or what have you is more than welcome, I&#039;m looking forward to it. As for setting, I&#039;m looking away from anything that could be considered stock sci-fi or fantasy. Not only has it been done to death and comes burdened with expectations, it gives my design the flexibility it needs to help work around my limited resources. Theme and setting will be theme of my next post or two.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Heck yeah! Any suggestions, ideas, critiques or what have you is more than welcome, I&#8217;m looking forward to it. As for setting, I&#8217;m looking away from anything that could be considered stock sci-fi or fantasy. Not only has it been done to death and comes burdened with expectations, it gives my design the flexibility it needs to help work around my limited resources. Theme and setting will be theme of my next post or two.</p>
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		<title>Comment on The idea&#8217;s simple! It&#8217;s just Star Con 2 meets Rogue! by Clint</title>
		<link>http://junkyardrocket.com/2011/01/the-ideas-simple-its-just-star-con-2-meets-rogue/#comment-4</link>
		<dc:creator>Clint</dc:creator>
		<pubDate>Tue, 01 Feb 2011 00:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://junkyardrocket.com/?p=8#comment-4</guid>
		<description>&lt;p&gt;Hi sir.
I am familiar with these star con 2&#039;s and rogues of which you speak.
I to would love to see them joined. But what about in a whole new setting?
I&#039;d like to see something like Firefly... A blend of star wars and the old west...
Or something else! But not just the tired worlds of fantasy past.
Let me know if I can assist you in your endeavor.
Signed,
CJR&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hi sir.
I am familiar with these star con 2&#8242;s and rogues of which you speak.
I to would love to see them joined. But what about in a whole new setting?
I&#8217;d like to see something like Firefly&#8230; A blend of star wars and the old west&#8230;
Or something else! But not just the tired worlds of fantasy past.
Let me know if I can assist you in your endeavor.
Signed,
CJR</p>
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		<title>Comment on How to Make a Game: A Guide for Indecisive Dreamers (i.e. Me) by TaYpworm</title>
		<link>http://junkyardrocket.com/2011/01/how-to-make-a-game-a-guide-for-indecisive-dreamers-i-e-me/#comment-3</link>
		<dc:creator>TaYpworm</dc:creator>
		<pubDate>Sun, 23 Jan 2011 21:43:28 +0000</pubDate>
		<guid isPermaLink="false">http://junkyardrocket.com/?p=4#comment-3</guid>
		<description>&lt;p&gt;&quot;Whatever will fly...&quot;.  Words of wisdom.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>&#8220;Whatever will fly&#8230;&#8221;.  Words of wisdom.</p>
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		<title>Comment on How to Make a Game: A Guide for Indecisive Dreamers (i.e. Me) by The Wife</title>
		<link>http://junkyardrocket.com/2011/01/how-to-make-a-game-a-guide-for-indecisive-dreamers-i-e-me/#comment-2</link>
		<dc:creator>The Wife</dc:creator>
		<pubDate>Sun, 23 Jan 2011 03:50:37 +0000</pubDate>
		<guid isPermaLink="false">http://junkyardrocket.com/?p=4#comment-2</guid>
		<description>&lt;p&gt;Glad you are excited about focused about your project! I believe in you! And I know I rank higher than games :) &lt;3&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Glad you are excited about focused about your project! I believe in you! And I know I rank higher than games <img src='http://junkyardrocket.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  &lt;3</p>
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