An idea just occurred to me and I want to write it out. This is a note to myself, so I don’t forget, but I wanted to share, too. So, HexSpace is Burmuda Triange of space travel, right? What if, instead of the player being sucked in, he is a daring (even foolish) treasure hunter that purposely enters HexSpace for loot? Normally, the unlucky have something go wrong while traveling through a wormhole to survive. These treasure hunters have found a way to force the relative safety of faster-than-light travel and inject themselves into wormholes voluntarily. They cannot exactly control where they will dump out of the wormhole, it’s practically random! And there we have a handy little fictionally consistant reason why the maps are different each time. Bonus idea: wormholes in different regions of space have different feeling HexSpaces. No one knows why, but the danger, loot, and affinities are more in-sync with some wormholes than others. This gives a good additional mechanic for player progression and preference. As they player levels, additional wormholes are opened up, allowing tougher maps or new gameplay hooks. Also, players might prefer HexSpace sectors from Wormhole X as opposed to Wormhole Y and can keep playing sectors there.
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