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This week I did not make a lot of progress. I probably only got 3-4 hours in and most of that was spent struggling with Xcode. Somehow, the project got corrupt? My Hello World compiled and ran last week and this week I try to get a simple tile map running, and the program would never run. It would compile, but whenever it tried to send it to the iPad simulator, it would sort of hang. This is apparently a known issue in the Apple dev forums, but no solution presented worked for me. So, I updated the Cocos2D branch, installed their templates, and made a new project based on one of them. It works now.

I also made a hex tile map and I can load the game with it showing. There isn’t a concept of a “player” yet; no representation on the screen or in the code, so I can’t say the next task is complete. That’s going to be next week. I’m also going to push “The player has a homebase” back to a later sprint. It’s not an intergral part of the gameplay loop to have one, so I’ll focus on that later. That means the next task up to bat will be “The player can move to adjacent tiles“.

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