There’s been enough talking about Joyride. It’s time to make actually make the freakin’ game! Next week, I’m actually going to start working on this thing. How is this going to go?
Tracking the work
I put my task list for everyone to see on Pivotal Tracker. This makes sure my account there is free and I’ve been very open so far, so why not continue with this? Pivotal Tracker is probably a bit overkill for this stage of development, but I like the way it works and matches my own personal workflow pretty closely. “Sprints” right now are at 4 weeks and each week I’m going to put in 5 hours of work.
Yes. That’s not a lot. I’m sure some indie devs are scoffing right now. Look: I have a day job making video games. A job I like very much. I have a wife. A wife I love very much. I have friends. Friends I like to hang out with. And then there is the other items of joy such as playing other people’s games or watching TV or reading or whatever. Joyride is a hobby and as such and I cannot let it be too consuming. 5 hours. Right now, no more and no less. I can revise as I go, but it’s a start.
Weekly progress reports
Each week, I’m going to briefly go over the work I have done, what work I will tackle next, and any issues or observances. This is like a weekly standup for my “sprints”.
No feature creep
I’m going to come up with new ideas. I will probably get great ideas from people following me here. I will not attempt them in the first version. I will right them up and add them to Future Ideas.
And here we go!
Wish me luck! This is going to be a lot of fun.